

However, this can showcase how more open the game gets. It gets the job done, you can tell that most of the focus went towards the more adventure game esqe moments. There’s some turn based combat in the game. Just be sure to get on the good sides of people. Everyone has something to say about something. There’s a lot of dialog in this game, all of it which I might add is voiced. He’s quick to snap back at people coming at him, and even straight up calls the man who just carried out an execution an asshole. The introduction even has him trying to seduce a very angry man’s daughter. So…what do I like? Well, this game is hilarious. Do I tap here? Oh, I tap slightly up and he’ll walk to a new screen. Since backgrounds are static, like a fixed camera angle, certain paths you can go to are obscures or just plain hard to grasp. This all can lead to an issue that plagues the gameplay as well. It’s colorful, it’s detailed, but man does it really look like the 90’s games it was inspired by. But here’s the thing, I don’t think the spritework is even that bad. If this wasn’t a classic point and click, it’d be fine in my opinion to just lower how much screen real-estate it uses, but alas, you get some muddy, blown out looking sprites. It’s hideous, it seems that the sprite resolution was super tiny and then stretched up so it looks off on the Switch’s screen. Quest for Infamy on Switch is frankly an ugly game. Nevermind that you’ll often have to be pretty precise for certain actions, including if you want to move to certain areas. It’s not too complicated, but considering what other games were doing at the time, this is obtusely un-user friendly. To talk to people, you then cycle to talk. So say you walk up to a door, you can’t just walk into it to go in a building, you then need to cycle to the touch button. There’s more than one movement option, each having their own use, walk, run, and sneak. So if you want to move somewhere, you need to select the move option.

The issue I find, is that you cycle though them. You have all of the options you would in this kind of game. It’s a point and click, which is a given that’d it’d be better on PC. This is a relatively recent game, just now getting a Switch port, but I’d personally say, despite being able to use the touch screen, this game might be better on a PC.

It looks rather old too, but this I imagine is all by design. Lets start with the fact that Quest for Infamy is old school. I find myself enjoying a lot of Adventure games, I did grow up playing them, but something seems just…quite off about it. I’m truly at odds about how I feel about Quest for Infamy. Categories: RPG, Adventure, Point and Click
